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| Sun 24 Jul 2011 - 16:16 # |
- irrelevance wrote:
- Well, how's everyone liking Cataclysm so far?
I think the challenges of mana management for healers, the larger health pools, new skills, and new zones are all pretty challenging/satisfactory. Not an awfully big fan of how 10mans seem to be harder than 5mans though!
What're *your* impressions of Cataclysm?
Hey Irre. Haven't seen you on your mage/druid back on Alterac for awhile.
Personally, I'm satisfied with this expansion despite all the whining and protests from various players after release. The spark has been brought back. Gear wise, it is great as well. Your reward is actually proportionate to the effort you put into grinding for it. It's not like Wotlk; Farm dungeons with the LFG tool, do the dailies for triumphs and get geared in T9 in less than a week. That's good, except you get players with not much experience or no experience at all.
What's really awesome is the changes to dungeons. You actually get to immerse yourself in the place's lore, which is highly interesting considering we're past the whole "Darth Vader" phase in wotlk, and get to see how awesome the work Blizzard has done. Again, not like in Wotlk; you don't even have time to see the name of the mob you're fighting because the tank has already pulled half the instance. DPS could do whatever they wanted, healers could random spam and tanks mindlessly hold aggro. Talk about awesome teamwork and teamspirit.
Glad that's gone. You actually need team coordination and for it to cooperate. CC mob 1 & 2 because they are healers, making it easier on the healer. It may be harder and longer, but at the end, when you get your heroic version level 359 gear, you'll easily think that it was an awesome run.
But the awesome always comes with the un-awesome. Ness. Here's what happens:
Tons of people still think the dungeons even in normal are faceroll, which they are if you know what you're doing, but rushing in and pulling pack 1 can easily lead to death. For example the other day, we had a Heroic Stonecore run. Mobs there hit like trucks, have tons of annoying AoE. We tried to make him, the tank, understand that there was a way to trick ranged mobs (hide behind a corner. Out of LoS) but no. He stays there and goes, "?????" while we watch him die as he pulls by mistake another pack not so far away. /rant
But overall an awesome expansion. My questing path was Mount Hyjal->Vash'jir, which you have to try out->Uldum, probably the funniest zone in all of them. Oh btw, for all you prot paladins out there: stacking stamina is bad bad bad Mastery is our imba state!
EDIT: the bolded part is sarcasm? Haven't been to 10 mans yet but I'm pretty that's normal . Or maybe you meant it the other way around and I read that wrong? Or maybe it's Irrelevant?
Last edited by Urubaen on Mon 25 Jul 2011 - 4:36; edited 1 time in total