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 warlock FB DPS build - please comment

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deadanus 
RagnarosRagnaros

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  Mon 16 Apr 2007 - 11:31  #
Build mainly used for high DPS in instances.

TOTAL = 30/0/31

Affliction Talents (30 points)

Improved Corruption (5/5)
- Reduces the casting time of your Corruption spell by 2 seconds.

Improved Life Tap (2/2)
- Increases the amount of Mana awarded by your Life Tap spell by 20%.

Improved Drain Life (5/5)
- Increases the Health drained by your Drain Life spell by 10%.

Improved Curse of Agony (3/3)
- Increases the damage done by your Curse of Agony by 6%.

Fel Concentration (5/5)
- Gives you a 70% chance to avoid interruption caused by damage while channelling the Drain Life, Drain Mana, or Drain Soul spell.

Grim Reach (2/2)
- Increases the range of your Affliction spells by 20%.

Nightfall (2/2)
- Gives your Corruption and Drain Life spells a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.

Siphon Life (1/1)
- 150 Mana
Instant cast
30 yard rangeTransfers 15 health from the target to the caster every 3 seconds. Lasts 30 seconds.

Level 38: 22 health every 3 seconds
Level 48: 33 health every 3 seconds
Level 58: 45 health every 3 seconds

Shadow Mastery (5/5)
- Increases the damage dealt or life drained by your Shadow spells by 10%.


Demonology Talents (0 points)

None


Destruction Talents (21 points)

Improved Shadow Bolt (5/5)
- Your Shadow Bolt critical strikes increase the next 4 sources of Shadow damage dealt to the target by 20%. Effect lasts a maximum of 12 seconds.

Bane (5/5)
- Reduces the casting time of your Shadow Bolt and Immolate spells by 0.5 sec and your Soul Fire spell by $value[2] $units[2] sec.

Devastation (5/5)
- Increases the critical strike chance of your Destruction spells by 5%.

Shadowburn (1/1)
- 105 Mana
Instant cast
20 yard range
15 second cooldown
Reagents: Soul ShardInstantly blasts the target for 87 to 99 Shadow damage. If the target dies from Shadowburn, and yields experience or honor, the caster gains a Soul Shard.

Level 24: 115 to 131 damage
Level 32: 186 to 210 damage
Level 40: 261 to 293 damage
Level 48: 350 to 392 damage
Level 56: 450 to 502 damage

Intensity (2/2)
- Gives you a 70% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.

Destructive Reach (2/2)
- Increases the range of your Destruction spells by 20%.

Ruin (1/1)
- Increases the critical strike damage bonus of your Destruction spells by 100%.
deadanus 
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  Mon 16 Apr 2007 - 11:42  #
but u can't sacrifice :'(
Luna 
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  Mon 16 Apr 2007 - 14:48  #
I find demonologists the most fun on instances; you are a warlock you aint no rogue no more, forget about dps for awhile. THERE ARE MORE USES TO YOUR CLASS!!!!!!!!!!!!!!
deadanus 
RagnarosRagnaros

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  Mon 16 Apr 2007 - 14:57  #
I know there are other uses to the rogue class Smile but i just don't care, i like DPS.
Naklin 
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  Mon 16 Apr 2007 - 22:17  #
he meant locks.
he meant locks have greater usefulness than pure dps in instances.

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deadanus 
RagnarosRagnaros

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  Tue 17 Apr 2007 - 4:04  #
you really don't know me yet .... Smile

I don't give a flying raccoon ass about making candy, pulling people or buffing strength...

I am devoted to the unholly god of DPS. All my WOW characters devote their life, spirit and soul to pray the dark god dmshow in an orgy of crits....

This might not be the only path, this might not be the right path. But it is my path.
Krokro 
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  Tue 17 Apr 2007 - 6:12  #
Warlocks are on the top ranged dps classes with hunters and mages, but demonology is the most fun i believe.

However sacrifice might be more useful in 40p raid. In 10-20 FB the pets might be nice partners.

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Luna 
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  Tue 17 Apr 2007 - 6:24  #
But don't forget that blizzard is gonna buff melee dpsers; that goes for warriors, druids and rogues........ hunters (giggles...) and shamans?
Troutman 
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  Tue 17 Apr 2007 - 7:51  #
Krokro wrote:
Warlocks are on the top ranged dps classes with hunters and mages, but demonology is the most fun i believe.

However sacrifice might be more useful in 40p raid. In 10-20 FB the pets might be nice partners.

I like saccing a void in instances (and some BGs) for the unlimited mana...but then people start whining for the Imp hp buff Rolling Eyes Drives me crazy when they don't care that they are out of range of the buff a lot of the time, they just want to see an imp i guess.
Krokro 
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  Tue 17 Apr 2007 - 7:55  #
Troutman wrote:
Krokro wrote:
Warlocks are on the top ranged dps classes with hunters and mages, but demonology is the most fun i believe.

However sacrifice might be more useful in 40p raid. In 10-20 FB the pets might be nice partners.

I like saccing a void in instances (and some BGs) for the unlimited mana...but then people start whining for the Imp hp buff Rolling Eyes Drives me crazy when they don't care that they are out of range of the buff a lot of the time, they just want to see an imp i guess.

Everybody likes imps, they are cute and cast fireballs Cool

Allowing imps to follow a tank at some distance instead of following the warlock would be a real improvement.

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ownage 
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  Tue 17 Apr 2007 - 8:38  #
one aoe from the boss: dead imp.
Naklin 
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  Tue 17 Apr 2007 - 9:04  #
one SPIT from anything = dead imp....
imp deals nasty DMG that is annoying, but dies faster than a fly.
i still dont understand how people in pvp dont use that one second to kill off the imp. takes me an instacast...dead imp. but i wont get interrupts anymore and can burst the lock.

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ownage 
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  Tue 17 Apr 2007 - 12:54  #
Yeah, I never summon imps in BG. They're almost always dead.

however warlocks got huge PVP potentials, namely: their only DOT that require a cast time is immolate which is 1.5sec after talented.
all their other DOTs are instant cast after talent.

The sum of damage of their DOTs are 2600+ at 60 without damage gear and talents. What this means is 2600+ eventual damage with only 1.5 sec of attention to the opponent.
If syphon life is talented that will be 4 dots that adds up to 3000+ damage while the warlock could be hiding in a house or way behind the team. Now how is this fair?
Naklin 
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  Tue 17 Apr 2007 - 14:16  #
2 words: global cooldown
each cast = 2 seconds.


you CANT cast all dots in 1.5 seconds. (i wish we casters could, because i would be able to spam arcane explosion faster, and frostbolt level 1 like a madman (1 second cast, with talents, but still 2 seconds because of global cooldown)

so... what you say is wrong....

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ownage 
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  Tue 17 Apr 2007 - 21:37  #
what I'm saying is: instant cast can be cast on the move even while jumping. Timed cast have to be rooted even if it's 0.1sec.

And immolate (talented) is 1.5sec which is the exact global cooldown. so by the time immolate is finised casting you can immediately cast a second instant spell, it's more like 2 spells for 1.5sec cast. then you can instant cast another spell while on the move while a mage will have to stay on spot to cast.

Even a hunter have to stay on spot to auto shot.
Krokro 
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  Wed 18 Apr 2007 - 6:31  #
Naklin wrote:
2 words: global cooldown

Global cooldown = 1.5s

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Naklin 
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  Wed 18 Apr 2007 - 13:10  #
put it this way..... if you guys have 0-50 ping....
you ahve 1.5 seconds.....
if you manage to be betterthan 2 seconds... fine by you.
2 seconds is a good thumb rule. try it if you dont believe. install a local server FEEL the power of true 1.5 seconds...
as far as this goes.....

Ownage... i can give you 3400 DMG in 2.5 seconds, and if i am funny enough and have a good day, i bash you for 4500 in 3.5-4 seconds.

after that, you are slowed to 25% of your normal speed, you are worth crap, you are silenced, and you'll take another 3400-4500 in your bummus in another 25-4 seconds while you do exactly ... nothing.

locks are not overpowered.... some classes CAN down them.

as long as i am nbot buzy with anything else (and even then) i handle a lock very well. i can nullify his little dots 2 times / fight thanks to iceblock, so i DONT care....

there is no class that can EASILY beat ALL classes.... a hunter downs a LOCK.... guaranteed. he must be unskilled like hell not to down the lock.

and a rogue, as long as he surprises the lock, has a good chance.
yet tough, i think

others.... they get it hard. even though a shadow priest can hurt the lock VERY much.

if your druid has trouble, so be it.... a druid annoys me with silly blablafire spamming me . its a pain for mages. there you go. druids sometimes, hunters for sure. my 2 horror classes i need to eompoy GOOD skills against. and / or shamans.

rest, butter.
every calss has their counter. ALL of them.
locks are not UBER. they are UBER in BG, because with 20-40 people, they can stay out of main battle, not get noticed and dot a whole raid. yes..... but so are hunters.... they stay at 41 yards and 1-2 shot people. christ.

Arena matches change everything.
Send a lock on a pally....... ROFLMAO.

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deadanus 
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  Wed 18 Apr 2007 - 16:15  #
problem is that u sometimes cast some of the spells twice by smashin the key Sad
ownage 
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  Wed 18 Apr 2007 - 16:36  #
I must apologize that sometimes I'm just not patient enough to post in details.

You see every class in order to do damage must meet a certain "condition" that compromise their mobility or safety.

For example: Warriors and rogues need to be in melee range to do damage. Mage and other caster has a cast time, yes their aoe are instant but need to be in range once again. Hunters need to be in range and stand still for auto-shot......still with me so far? ok.

So in order for a Warrior to damage a Dude he need to be in melee range of that dude, and while he is doing that he is devoted and dedicated himself to that single opponent for the brief perior of damaging him.

A warlock on the other hand has the lowest immobile time and time devoted to the opponent to do damage. And the minimum time he dedicated to his opponent he does it at a 30+ yard range.

1.5sec immolate - immediately instant cast corruption- wait 1.5sec global cooldown - instant cast Curse of Agony. Total cast time- 3sec; Total time immobile:1.5sec; damage 2600+ wearing nothing at a 30+ yard range.

If the warlock so choose he can skip immolate and directly go to the instant cast while on the move: 1.5sec total time dedicated to the opponent.

At this time the warlock can then proceed to repeat the process to another player all the while the first opponent is still taking damage even if he ran- there's no aoe range to run from, he's gotta eat all those dots up.

Hell the warlock can be killed and still damage the opponent considerably.

I'm not saying warlock is god, I'm just saying that the warlock's design got alot in it's favor.
Krokro 
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  Wed 18 Apr 2007 - 18:44  #
ownage wrote:
I'm not saying warlock is god, I'm just saying that the warlock's design got alot in it's favor.

When I was a mage I was really angry against warlock: they cast their dots and go away care of more important business, and still get a kill without doing anything else.

Now Im a paladin and I take a lot of pleasure to instant dispell any dots the warlocks/priests casts to me or raid mates. My cleanse costs only 120mana, their dots cost a lot

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Globuline 
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  Wed 18 Apr 2007 - 19:16  #
Quote :
I'm not saying warlock is god, I'm just saying that the warlock's design got alot in it's favor.

Well, if you're not, I'm saying it!!
WARLOCK IS GOD!!!!!!!!


===> god hidding herself

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Naklin 
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  Wed 18 Apr 2007 - 20:08  #
arf.... i stated it.. locks good against raids (BG) ... sure... or when people are not dedicated on them.
a lock CANT dot me and then forget me and go to next enemy.
he WILL DIE if he choses so.
curse of agony???? its OVER TIME! and it gets decursed. by myself!

rest gets d9ispelled as well if we are a group. and when WE go into BG, we usually go as a group who knows how to play!
i dont go random BG. there is no point.

on 1v1, i can dispel his curse of agony, and the rest is a DOT... as the name states... over time. he dies, i ice block, we are done.

locks have favourable conditions on some levels. WE ALL HAVE...
give hyou my conditions..... put 10 melee in a gorup and i aoe kite them to their doom. put 50 in a group.... doesn't matter.

there ya go. mage overpowered? no!
lock overpowered? no.

can't beat lcoks? go cry. i can!
,y 55 hunter downs 60 locks. he might even survive if he gets dotted, with a potion. but usually... i dont get dotted. the lock doesn't get into range

to your hunter sentence.... a hunter who uses AUTO-SHOOT in PVP is a total idiot who should reroll! immediately
again, you can ONLY do that hidden, in a BG, where people might be busy with other opponents and "forget" / oversee you.

a hunter does NEVER EVER stand still. he uses his cooldown abilities and BURNS MANA in PVP. thats what he does. especially in 1v1.
except multishoot he can shoot all while moving. and multishot only requires to stand still during the clicking, so give it 0.5-1 second.
put it this way. in 2.0 Aimed shot + arcane shot no longer share cooldown.
that means that if the hunter surprises you, he can deal up to 6000+ DMG in 1.5 seconds with decent gear (IF he surprises you. that means, you didn't see him during aimed shot 3 seconds. then its aimed shot (+one autshoot that ALWAYS get off with aimed shot) + arcane shot, global cooldown 1.5 + multishot).
he still can concussive shoot you afterwards or run in for 1.5 second (enough to be within scatter shoot range) scatter you, feign, place trap, get out, and re-arcane shoot + multishoot you.... i mean..... you friggin die. it's what i die if i catch peeps by surprise. its insande dmg against which you do chickenshit.

enough about hunters.

i can't say it often enough. every class has some easy classes to go against and some hard classes to fight. and every class need certain condition to be powerful and has some other conditions where not powerful. every class.

locks are very powerful because most people dont handle range and dots well. most people also play averagely. i'd rather say: thank you blizzard from separating the wheat from the corn.
thank you for givin us some more necessity for skill.

i fear shadow priests more than i fear locks.
and paladins are a HUGE PAIN. they are worse than locks. i could scream the whole day about them. and oyu will probably tell me how easy they are. you see my point????

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Naklin 
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  Wed 18 Apr 2007 - 20:39  #
a little math as well, to explain a few things from my point of view.
ownage assumption is the warlock is naked, of course.

Immolate 8 (1.5s):
279 DMG + 510 DMg spread over 15s (roughly 70 / 2s)

Corruption 7 (instant with talents, yet afterwards 1.5 GCD starts):
822 DMG spread over 18s (roughly 90 / 2s)

Curse of Agony 6 (instant, yest afterwards 1.5 GCD starts):
1044 DMG spread over 24 seconds (can't give DMg per tick, as it raises each time)

that adds up to a total of 2655 DMG ( a LOT ) after 24 seconds (CRAP!!!!!). if the lock ONLY uses your 3 spells and moves on to the next target, the dotted target MUST be handled by someone else.

2655 wont kill anyone. ANYONE!!!!! and over 24 seconds?
let me rephrase. its an aweful long time to kill the lock.
i know the lock might add dmg during that time.
but i dont know ANY class that can't dish out 2655 over 24 seconds!

sure, they have to "dedicate" more time to you, but so do you, because 2655 doesn't do anything.
i fear your felhunter pet more than your dot, as a mage. stupid pet.
just saying.... its over 24 seconds. you MUSt keep focusing on me. or you die. because i will dish out way more DMg and counter the next attacks of you before i die or iceblock + regen.
arf... i'd love to show you. get a friend to lend you a LM lock. if you can't, bad luck, we wait for TBC + arena. if you can, get on msn, we try to enter a BG witht the same number and we go to a silent spot, just the 2 of us.....
or we simply check the killcounter later.....
i yet have to see a lock doing more kills at the end of a bg than me.
locks HURT. they dont kill that much.

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ownage 
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  Thu 19 Apr 2007 - 19:05  #
Naklin the second half of your post acutally tried contribute to a productive debate or seek to enlighten, but why are you behaving like you're getting your period?

we know you can kill a lock blind folded and to you locks so gimped, so chill out.
pouetpou 
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  Thu 19 Apr 2007 - 22:56  #
lol
Naklin 
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  Fri 20 Apr 2007 - 5:36  #
meh? on my period?
hmmmmmm. lemme check... nope. no period.
so by assuming i have my period, do you assume this because nature gave you bleedings?
don't assume that whats happening to you happens to everybody.
i wouldn't want to go in-depth about "where" you might bleed from and "why" that is so. i have my own theory about that. ^^

back on topic: i say i kill them easy with the same right you say you get pnwed by them. simple as that. because apparently its the only way to make people understand that they can be countered.
.... by more than one class. ^^

go, have a chill-cookie, get your blood thing sorted out by a professional (no, not a "professional", but a doctor.... just in case your habits are the way you talk).
good luck, mate...

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Krokro 
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  Fri 20 Apr 2007 - 7:03  #
http://wow-in-chinese.forum2jeux.com/General-f1/Chart-t275.htm

hello everybody, please behave yourselves, see the above link rule #1 for further details; no more period things to other users (except its explicitly felt as a joke between 2 old pals, which i dont feel here)

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ownage 
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  Fri 20 Apr 2007 - 17:53  #
I have no idea what naklin just said but I'll abide by the admin's new rules and say no more about naklin's period. Smile lol
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warlock FB DPS build - please comment

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