Because it is hard to know what to loot in groups and especially in instances/副本, because mistakes have already been done and frustrated some of us, because because we're not that many in the guild and need to get along well, the GM Weirdal and his officers (me and krougy) have tried to find harmonious rules so that everyone can be happy while playing altogether.
Before lauching the dices:
- Write "N" for "Need" and launch the dice
for a random result. "Need" concerns only those who can wear the object right away, or, in 2d priority, in 1 or 2 levels.
Although paladins or warrior can wear cloth. Naturally they will leave the priority to mages or demonists to get mail or plate (according to their level). Same for hunters who will leave leather objects to druids at level 40 for instance.
Write "N" for a weapon just to train with this weapon is not acceptable, unless nobody wants it.
- Write "G" for "Greed" and launch the yellow coin. "Greed" only concerns those who will sell or disenchant the object
. And if both cases happen (an enchanter and someone who needs money), it is the random coin who will decide OR 1 of the players leave priority by cancelling the looting. Situations: If money is really urgent to repare equipment, to by a mount or new spells or to get disenchanted dust too.
- write "X" for cancel and click on the cross. Some of you may just don't care about the object or know it will interest somebody else.
- The question of " I write N for my reroll/小号" shouldn't happen. Unless nobody wants the object, you don't roll dices for your reroll
. Otherwise, almost everybody would write "N" for almost everything...The absent are always in the wrong.
And in the case of somebody wanting a weapon to train and somebody else wanting it for his reroll while nobody else cares, the priorities goes to the 1 who wants to train.
- The problem of finding a chest shouldn't exist either
. The only on in the guild who can open chests is Ripper, the only thief of the guild and also the guild master's reroll. As only 1 who can open chests, HE chooses to keep for him objects that could interest him. As Guild Master, HE chooses to distribute the rest OR NOT.
- If mistakes are made
, specially on "bind when equiped" objects, they have to be solved between the players concerned
. If they can't, they will have to ask the GM Weirdal or his officers (me and Krougy). In general, the compensation will consist in giving back the object if not bind when equiped, or give money back (according to the money the player already has and the price of the object at the Auction House).
- Ninjas are forbidden!!!
A Ninja is a player who will loot everything by stealing them to the others.
If we here problems about him or see him doing it, severe sanctions will be applied.
- Master loot is NOT what we prefer
. We consider that if we share correctly our loots, a master loot isn't required. But if too many mistakes are made (Big Brother watches you, we remember what you did last summer
), a master loot will have to be chosen.
If it is not clear enough, or if exemples miss, just ask or say it here.