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| | Tue 17 Jan 2012 - 5:10 # | Well, sorry for being blunt. But i think most of our guild members like the rest of wow players overestimate DK because they its a new class and they don't understand the mechanics. I'm an apathic lazy bastard so usually i don't care, but since now we got our guild rbg and blood DK are one of the most popular flag carrier or even DPS . I want to give some short explanation on how to handle a blood DK. 1. How to spot a blood DK, its not by high hp or anything, just see the icon below the player's pic. If you want to know about the HP range it should be around 170k non buffed atm, even when fully buffed it should not reach 200k ( at least for this season ), if they do, then most likely they insert the wrong gem + enchant or wearing pve eqs. The second way to spot them is by seeing a swirling bones on their body ( Bone Shield ), it seems i forget to screenshot it. 2. Survival CD, 2 best survival CD on DK are anti magic shell and icebound fortitude, when a DK use them it is easy to spot, even with a low graphic setting like my shitty computer. 3. Regeneration CD, this is the main ability that actually make a blood DK looks unkillable in Bg or duels, of course there are still Lichborne + coil or etc, but those are more like a last resort. These 2 are the main source of a blood's HP regen. 4. How to fight a blood DK, regardless of what it seems a blood can't do anything to you, their damage is low, except when some morons keeps on hitting it for some reason that i have no idea why ? and give the freaking DK the tank's vengeance buff ( + 16000 attack power or so ). A blood can only walk towards you without any serious ability to slow you down and pull you with deathgrip once in a while to get in range and actually deal you some damage. One of the reasons that makes a blood so OP in 4.3 is now death strike will heals you even though it missed, parried, dodged, etc. Death strike also the main DPS source for a blood DK, with the talent its more than 35 % crit chance and will deal around 25-50k depends on the buff. In short, the best way to kill a blood DK is not to let anyone or anything ( even your pet ) near him, a good blood DK will keep switching target and spamming death strike to survive while trying to LOS and waiting for survival CD. Just move away from him when your photo is on his target picture. Example #1 Example #2 Example #3 I hope these information will helps. | | |
| | | Tue 17 Jan 2012 - 5:18 # | you didnt say how to defeat it... you just said move away from him!?!?!?!?!? | | |
| | | Tue 17 Jan 2012 - 6:24 # | and use ranged attacks or what not... so he cant DeathStrike... this means no melee classes... if you are close and he has no healers, chain stun fear ... profit! | | |
| | | Tue 17 Jan 2012 - 10:08 # | just kite him literally, like a PVE raid BOSS, blood got 3 DPS move that can hurts : death strike, heart strike, rune strike. DK got 6 rune. Blood spec give them 2 blood rune, 2 frost rune, 2 unholy rune. Initial Rune regeneration is 10 sec. Each spec give faster regeneration, for blood its faster by 2 seconds. The 1 that really hurts only death strike, and it costs 1 frost rune 1 unholy rune. When he cast chain of ice, that root ice thingy, it will cost him 1 frost rune, to get in range with you he will need to cast 2 if a DK isn't unholy or frost, by the time he can actually he u, he can't use death strike. Neither do he have a frost rune to cast chain of ice again because 1 rune regeneration for a blood should be around 8 seconds. If you're melee do it like the picture below. If you're ranged stay away. By doing this you will stop his regeneration and his DPS. Example : 1 blood, 3 melee ( A,B,C ) 1st when he target A, A move away B and C stab the DK's ass, 2nd when he target B, B move away A come back and stab the DK's ass again together with C.
Last edited by Jason Leung on Tue 17 Jan 2012 - 13:29; edited 1 time in total | | |
| | | Tue 17 Jan 2012 - 12:40 # | Honestly... I think JL is pretty much right. The only point I'll really add on is that Blood DK's pretty much suck at damage without the tank buff: Vengeance. Basically, the more you hit them, the more attack power they get back. There's no point attacking him unless you want him to get 20k AP. Just kite. | | |
| | | Wed 18 Jan 2012 - 12:10 # | - Jason Leung wrote:
- just kite him literally, like a PVE raid BOSS, blood got 3 DPS move that can hurts : death strike, heart strike, rune strike.
DK got 6 rune. Blood spec give them 2 blood rune, 2 frost rune, 2 unholy rune. Initial Rune regeneration is 10 sec. Each spec give faster regeneration, for blood its faster by 2 seconds.
The 1 that really hurts only death strike, and it costs 1 frost rune 1 unholy rune. When he cast chain of ice, that root ice thingy, it will cost him 1 frost rune, to get in range with you he will need to cast 2 if a DK isn't unholy or frost, by the time he can actually he u, he can't use death strike. Neither do he have a frost rune to cast chain of ice again because 1 rune regeneration for a blood should be around 8 seconds.
If you're melee do it like the picture below. If you're ranged stay away. By doing this you will stop his regeneration and his DPS.
Example : 1 blood, 3 melee ( A,B,C ) 1st when he target A, A move away B and C stab the DK's ass, 2nd when he target B, B move away A come back and stab the DK's ass again together with C.
So your saying if you have 3 melee, then its possible for them to kill a blood DK ? That seems about right because 1v1 it seems completely hopeless to score a kill. A full bleed rotation barely gets noticed and is at worst easily healable with rune tap... The best I've been able to do 1v1 was a 40 minute stalemate in arena | | |
| | | Wed 18 Jan 2012 - 12:56 # | ye terra, tbh i think as a blood if i'm not properly cc'ed a blood can handle 2 melee, unless they time the disarm, stun, perfectly. its sll because of death strike and rune tap.
Death strike healing mechanic for blood : 1. Heal Hp for 20 % of total damage received within 5 sec or at least heals you for around 10% of your max health.
2. It gives you a shield that absorb physical damage, the total damage absorbed is based on the healing that is resulted from the death strike. With mastery it can reach more than 100 %
3. The freakin shield stacked.
Let's say a brave adventurer called melee A coming to a blood DK and strike him down with all his might, stunning him for 5 seconds and deal 100k damage.
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Let's say the DK got 150k Hp.
1. The DK will retaliate with Vampiric Blood ( + 25 % healing received )
2. Using Rune tap, followed with 2 Death strike. 1st Death strike return 20 % of the damage received = 20k, also give him 25k physical shield. 2nd Death strike return 15k HP, also giving him 20k physical shield.
total amount of healing received is : 125%*(15k+20k+15k) = 62.5k total amount of shield : 35k
so just by doing several moves the Dk now from 50k hp down got back to 112.5k + 35k physical shield in couple of seconds.
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Dk's hp indeed spiky, if you make a chart it will go up and down very fast, hardly stay in place when he got attacked. But the thing is because of the fast cooldown of their regenerative abilities its hard to kill them.
They also got other CD which can be combined, either its from trinket, lichborne, etc. If u time it properly yea make a blood looks like immortal. Although most blood using screwed up presence and setup to DPS ! and therefore they got owned. Weird thing is most of this screwed up blood DK is in horde in our server group ... rarely see a fucked up blood from the alliance in bg or rbgs.
Well, i won't bore you guys with other mathematical or wall of text explanation. I'm quite tired myself. The trick is
DO NOT ENGAGE A BLOOD DK ALONE, AND NO MATTER WHAT LEAVE HIM ALONE SINCE HE CAN'T DEAL DECENT DAMAGE OR DO MUCH. IF YOU DO WANT TO KILL HIM, KITE HIM AND EVERYONE STAY AWAY FROM HIM. | | |
| | | Wed 18 Jan 2012 - 12:58 # | - CappY wrote:
So your saying if you have 3 melee, then its possible for them to kill a blood DK ? That seems about right because 1v1 it seems completely hopeless to score a kill. A full bleed rotation barely gets noticed and is at worst easily healable with rune tap... The best I've been able to do 1v1 was a 40 minute stalemate in arena btw terra, maybe you can make a thread telling us the weakness of bear and how to spot their cd etc, because honestly i don't understand much about feral | | |
| | | Sun 22 Jan 2012 - 8:57 # | - Jason Leung wrote:
btw terra, maybe you can make a thread telling us the weakness of bear and how to spot their cd etc, because honestly i don't understand much about feral It's a good idea but I'd prefer you just talk to me in-game if you want to learn to fight druids. | | |
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