Here is part 2: bosses 7-12. Only Raden left
Durumu HeroicDark Parasite (DoT) DoT deals increasing damage to affected player
Can remove using immunities
Heal as long as possible as dispel means adds (Wandering Eye) will spawn every 3 seconds remaining on Dark Plague debuff
Take care when dpsing Wandering Eye as
dmg taken is mirrored onto fixated target.
Ice Wall Appear before each colourblind phase and disintegration beam phase
Must be destroyed asap
AoE is more efficient than single target
Amber FogKill asap if revealed to avoid wipe (Yellow Beam keeps moving)
Heal through dmg to players in yellow cone (Amber Retaliation) when add loses each 10% health
Primordius Heroic4 mutations active at once
Viscous Horror Cannot come within 10 yards of Primordius due to Deadly Mutagen
Black Blood dot debuff on tank (also increases tank damage to primordius)
Tank switch between viscous horrors and boss.
Dark Animus HeroicBoss starts with 52 anima
Anima Ring Now also applies fire damage DoT (remove only one for tank to escape)
Empower Golem Dark Animus heals golem for 3% and increases dmg by 24% for remaining fight (stacks)
Fill 3 broken large golems and both Massive Anima golems (within 2 minutes)
Burn boss asap
Iron Qon HeroicMounts leave fight at 25% health to return later
Phase 1 -
Ro’shak: Quet’zal is assisting by throwing Whirling Winds (avoidable) and casting Arcing Lightning (click to remove stun, spreads debuff) at random players
Phase 2 - Quet’zal: Dam’ren is assisting shooting Frost Spike at random players (avoidable)
Phase 3 - Dam’ren: Ro’shak is assisting by casting Unleashed flame (stack melee to take this)
When Dam’ren reaches 25%, all 3 mounts + Iron Qon fight together
Hold Dam’ren at 26-30%, wait for good deadzones, then bloodlust and use all dps cooldowns
Phase 4:angel01: Stack AFTER lightning debuff is cleared
Kill order
Dam’ren: Dead Zone (kill asap to avoid dead zones)
Ro’shak: Unleashed Flame (stack in groups of 3 in sequence as in phase 1);
Quet’zal: Arcing Lightning (click to remove stun, then remain spread out until debuff is gone);
Fist SmashStarts after 2 mounts are dead
Use big healing cooldown for first, then leave further cooldowns for later smashes
Twin Consorts HeroicLu’linLurkers in the Night – hidden adds which damage random raid members
During Tears of the Sun, drag Suen around edge of room to reveal adds.
Spread 8 yards
All ranged dps on Suen[/u] when she appears for Tears of the Sun, apply DoTs
Suen Nuclear Inferno - 8 second channeled spell doing 100k/s fire damage. Stand in Icy shadows of Ice Comet (60% dmg reduction) and use healing cooldowns
Spread 8 yards, but stay near centre of room
Dusk Phase Move Lu’lin to side of room to reduce tidal force[/url] problems
Stack raid for Tidal Force to maximize healing
Focus on burning down Suen ASAP
Final PhaseBurn Lu’lin for the win
Celestial Buffs1. Chi-ji (
Rush of Cranes) At start of fight to catch Suen during first Tears of the Sun
2. Xuen (
Tiger’s Celerity) In Phase 1 during to catch Tears of the Sun and do extra dps to Suen as well as avoid Cosmic Barrage damage.
3. Niuzao (Fortitude of the Ox) End of darkness phase to ease transition
4. Yu’lon (Serpent’s Vitality) To assist in healing a nuclear inferno in day phase
5. Xuen (
Tiger’s Celerity) ASAP when available again! To slow first Tidal Force in dusk phase
6. Yu’lon (Serpent’s Vitality) ASAP after Xuen! To assist in healing nuclear inferno (or Tidal Force) during dusk phase
7. Niuzao (Fortitude of the Ox) ASAP after Yu’lon! For next Tidal Force/Nuclear Inferno in dusk phase
8. Chi-ji (
Rush of Cranes) Anytime during dusk phase
Lei Shen HeroicHelm of CommandForces you off the platform at 180% speed and gives a DoT for 6 seconds Use speed boosts/blinks/warlock portal
Phase 1Static Shock at highest level
Ranged stack for thunderstruck and run away to minimize damage
1st TransitionAs usual
Pay attention to Helm of Command
Phase 2Ensure only 3 ppl at range for ball lightning (ball lightning does AoE damage on moving.
Gorefiend’s Grasp (Ursol’s Vortex?) and stunball lightning until dead
Stack for Static Shock (continues to use this for the rest of the fight)
Maximise/level up Diffusion Chain
2nd TransitionAll 4 abilities used + Helm of Command
Otherwise as usual
Phase 3Stack for Static Shock (or use immunities if possible)
Spread for Diffusion Chain
Ranged stack at range for Thunderstruck
Only 3 players at ranged forball lightning [/url]
Gorefiend’s Grasp (Ursol’s Vortex) ball lightning and stun until dead