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 Paladin tips

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Krokro 
GolemGolem

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Paladin tips _
  Paladin tips I_icon_minitimeTue 13 Mar 2007 - 6:49  #
I forgot that thread which is an excellent idea:

foreword: pally's buffs are among the most powerful of the game; thats why they last only 5mins where the other classes buffs mostly last for 1/2h; things becomes interresting as we have more than one paladins in the group; unlike other classes, its really interresting to have several pallys in a group/raid, you can stack the blessings (and the auras in group)


about being a paladin:
casters desserve Salvation (even when whining for Wisdom: being oom is a priori not as big problem as loosing aggro for the tank); then a second paladin in the group will set Wisdom on casters.
For rogues as well, first is Salvation, their dps are much too high, it can be a real problem for MT to keep control of the situation; then Might for the second paladin.
Hunters: anyway they can loose aggro when they want, so the choice of the Blessing is pretty free (I will go for Salvation in raids, Kings in other cases, Light if I am main healer)
Paladins: Wisdom Smile then Kings or Might in dungeons, Salvation in raid
Warrior: Might or Light as first, the other one as second;

In the specific case of a 3/more paladins party, Kings and Light are the next on list;

The need of Light depends on the importance for the paladins to be healers; in some groups, paladins are main healers so Light is a must on main tank (even as only Blessing).
Blessing of Sanctuary is a very powerful buff (lvl 60 rank 3: -29 damage from all sources, lvl 70 rank 4: -80 damage from all sources), but only pallies spec protection will have it; to be cast on every classes, about higher priority for tanks (maybe the first one).


the choice of Aura is quite easy:
choose Devotion is the cloth/leather wearers are often hit by mobs (devotion will significantly decrease the damage actually received by the target) but with a strong core of plate/mail wearers, it doesnt change so much the damage
Retribution can replace and is a must when the battlefield is overcrowded with mobs, or in any case of fast attack from the enemies.
Sanctity doesnt change anything except slightly boost paladins holy damage (and priest holy damage, but priest generally damage via shadow)
Concentration is to be cast when the casters are often hit; the typical example is when joining a group as main tank AND healer Rolling Eyes its efficiency is quite high and allow to do such a function (especially when boosted), maybe not if being main tank AND main healer though (that means the 4 other guyz cant be dps only)
The others are magical resistance, this depends on the type of enemies (Blackrock FB fire, Scholo and Strat shadow...)

While waiting for the next patch, consecration is a 11 points holy tree skill, and is the only way to make zone aggro (which is quite efficient if the casters havent rushed aoe yet)

NB: dont forget to recast Blessing after Protection or Freedom (especially Salvation on casters)

About judgement, some have a effect on time, others have a direct effect. I strongly advice to cast a judgement of Light (or Wisdom, depending the situation) before judging with Command/Righteouness

NB: some people plays without judgement, thats is wasting a very valuable debuff. At least, cast Light when starting the fight.


about playing with paladins:
learn to recognise the Judgement of Wisdom among enemy debuff (especially in long fight), that can helps to get mana very quickly: if oom, then use the wand (which has a fast attack and dont use mana) to recover mana very quickly (the results are amazing the first times)

Example of use:
This is how we used to deal in France with the vagues of the second boss of AQ20 (Rajaxx), the fight is long and a lot of casters/healers are oom much before the boss itself: for each vague we destroyed every mobs except one which must be under judgement of wisdom, then the dps turned off and all casters use wands on the judged target. Very simple, very efficient, you got a full mana raid ready to fight the next vague.
However, it seems that here people dont do like that, sometimes lesser raids wipe on Rajaxx..



Note: the extension to lvl 70 gives 10 extra talent points allowing us to reach every aura/blessing/seal


Last edited by on Sat 31 Mar 2007 - 4:44; edited 3 times in total
deadanus 
RagnarosRagnaros
deadanus

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Paladin tips _
  Paladin tips I_icon_minitimeTue 13 Mar 2007 - 6:54  #
I can't wait for all those pal buffs Smile

Do you have stuff to increase AP ??? Smile
Krokro 
GolemGolem

Posts : 399
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Male Location : Shanghai

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Name: Biceps
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Paladin tips _
  Paladin tips I_icon_minitimeTue 13 Mar 2007 - 7:02  #
Might rank 7 (lvl 60) = +185 attack power (which is constant if to be compared with the windfury totem, which needs to proc and stay in its aoe)

dunno about Might at higher rank
deadanus 
RagnarosRagnaros
deadanus

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Paladin tips _
  Paladin tips I_icon_minitimeTue 13 Mar 2007 - 8:08  #
185AP is sweet Smile I was thinking about PAL and SM buff that would stack... But if it's the case, it would be total annihilation !!!
Krokro 
GolemGolem

Posts : 399
Joined : 2006-10-25
Male Location : Shanghai

Character in WOW
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Name: Biceps
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Paladin tips _
  Paladin tips I_icon_minitimeTue 13 Mar 2007 - 14:47  #
there is no reason why they shouldnt stack Wink windfury totem is nice, especially for ambidextrous class; now if entire group of rogues can auto heal when hitting a target judged with Light, thats perfect Very Happy
deadanus 
RagnarosRagnaros
deadanus

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Name: noobcake
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Paladin tips _
  Paladin tips I_icon_minitimeWed 14 Mar 2007 - 4:07  #
I think they will not stack... The DPS output would be really too much... Also, if you stack the 2 threat reduction powers of pals and shammys, the DPS warriors would be able to unleash like 5 times more dammage at the 20% last HP of a boss Smile

Blizzrd is not that crazy LOL.
Krokro 
GolemGolem

Posts : 399
Joined : 2006-10-25
Male Location : Shanghai

Character in WOW
Server: 玛多兰
Name: Biceps
Guild:

Paladin tips _
  Paladin tips I_icon_minitimeThu 15 Mar 2007 - 5:07  #
If 2 buffs give the same kind of bonus, they will not stack; but the Windfury grants a extra attack with a higher AP bonus, when it doesnt proc you still have the Blessing of Might AP bonus Paladin tips 04 The threat reduction wont stack either but the Blessing of Salvation is very powerful yet (30% on target, with that and the self cast threat boost my pally can definitively tank without stress)
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